keskiviikko 24. heinäkuuta 2013
sunnuntai 9. kesäkuuta 2013
perjantai 7. kesäkuuta 2013
lauantai 4. toukokuuta 2013
tiistai 30. huhtikuuta 2013
Beaverkarts
Screenshots from Beaverkarts, a mobile game I worked on at Rust0 Games. |
The transition from the big headed goofier design to a more refined and "cuter" beaver. |
Some icon designs we iterated the final from. Looking back, I kinda like the one with the busier background. Reminds me of older cartoons and their pastel colour palettes. |
sunnuntai 28. huhtikuuta 2013
Value and perspective practice
torstai 25. huhtikuuta 2013
keskiviikko 24. huhtikuuta 2013
perjantai 19. huhtikuuta 2013
Dark Souls II shield design
These were made for the Dark souls 2 shield design contest on facebook. Basically you just get a template corresponding to your region (round for EU) and you can submit them as bitmaps without any descriptions to the page. People vote for the designs and the winners get featured as real shields in the game. I immediately had the idea of a stretched face based just on the round shape. You can see the progress of my sketching in the first image and then some of the emblems I tried to put into the shield on the second image. It might be too cluttered now and I'm not completely happy with the final result, but one needs to stop refining stuff at some point and make decisions. There are no real highlights in the texture, because I think it might work best like this in the game, with lighting coming from the engine itself. The finished shield has norse mythology inspired glyphs of human sacrifice. If you want to support the design you can vote for it here. |
maanantai 8. huhtikuuta 2013
Concepts for project "Ninja"
The character is one of multiple bosses in my friends game project "Ninja". You can follow the development of Ninja here: http://ninjadevelopment.blogspot.fi/ I started the process by studying wild boars a bit and then translating their physique into a bipedal design seen at the start of the first page. The design needed to be iterated towards a more chunkier look and something more appropriate for 3D modelling purposes. The final two images are closer to target, but still under development. The gear is a bit on the generic side at the moment. The games main character silhouette is there to give perspective on the size of the character. |
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